Snap Shooter Challenge Rules
Below is in brief, full detailed rules can be found on request.
Safety
Everyone present will wear Eye Protection at all times while the Match is in
progress.
SSC is conducted on an AttackSense range not a skirmish field, so all guns remain unloaded except under control of the Range Officer (RO) who will supervise loading and unloading during a Match.
Safety of all Shooters, Range Staff and Spectators is the responsibility of All present. Each must work to keep themselves and those around them Safe.
The RO’s primary task is Match SAFETY, followed by running the Match.
Local site safety rules and policies override these safety rules where they exceed these safety standards.
Safety Reminder, the 4 Golden Rules of Firearms Safety are;
- Treat all guns as if they are loaded at all times.
- Don’t point your gun at anything you’re not willing to hurt/break.
- Keep your finger off the trigger until your gun is pointing at a target.
- Be sure of your target and what is in front and behind it.
Shooters cannot have more than one gun in their hands at any point during a Match.
Range safety and shooting arcs are to be established by each individual site/the RO for the match. These must be briefed to all Shooters either as a central brief or individually as each shooter arrives for their first Run of the Match.
Any Safety violations contra to Section 1 of the SSC Rules, during a run should be stopped immediately. That Run is forfeited.
Deliberate Safety violations by a Shooter taking part in SSC can be reason for the RO to forfeit the whole Match for that Shooter.
Any person can stop the Match at any point where they see a Safety Issue that might lead to an accident, injury or serious damage to a venue by shouting “STOP!!!”
Everyone should freeze what they are doing. RO to Take Control of the situation. Unload Shooter(S) on the FP, then approach the person
calling “STOP” to find out what the issue is if it is not clear.
Tournament Layout
Shooters will be static on a firing point (FP). Ideally there will be a minimum of 3 metres (5m preferred) frontage to allow x2 separate FPs to be established. This will enable both Solo Shooter (alternate start FPs) and Head 2 Head (H2H) elements to be undertaken.
The separate FPs are set 1m-1.5m left and right of an imaginary centre line running back from the centre of the targets. The FP should be marked by x2 lines/wooden batons each 1m long.
The front line should be at point indicating to the Shooter no further forward than this point. The side line, is on the side of the imaginary centre line. Indicating to the shooter no further Left (or Right) of this line.
The Left hand FP will have some marking to indicate it is the Red FP. The Right hand FP will have some marking to indicate it is the Green FP.
Minimum engagement distance to targets is 3m, however, the greater the distance the less the shooter has to move to switch from target to target, but the smaller the target appears, so it’s harder to hit.
Table(s) that can be put in front of shooter(s) for guns to be placed on.
A Match Consists of
Solo Qualifying Heats consisting of x5 runs that are shot as a Solo shooter against the clock.
Head 2 Head heats (Knockout element) will pit the top shooters of the day against each.
Solo Qualifying Runs present 25-30 engageable targets. There will be a mandatory reload to balance out different capacity magazines.
Head 2 Head heats will involve a best of 3 play off. Winners earn more points but losers gain no further points.
A Shooter cannot make consecutive runs, i.e. they must have at least 1 other Shooter do a run before they can start their next run, in normal circumstances.
The shooter has their fastest and slowest/forfeited qualifying Solo runs discounted automatically by the App to remove “Luck” from their accumulated Average score over the other 3 remaining scoring runs.
Each Match will be based on standard Round Types from the AttackSense Commander App (Target Practice or Shooting Gallery for example).
Some solo player Round Types include “No Shoot” targets which will display as Green (Blue if “Colour Blind” mode is enabled in Shooter ID settings). Hitting these targets will cause Shooters to reduce their overall average score.
Round Type will change between each Match.
Match instructions will describe a Match as:
- Rifle Only
- Pistol Only
- Open (mix of Rifle and Pistol Match).
Open matches will consist of either alternate Runs using Rifle or Pistol or each Run will require both guns to be used, at separate times as directed by the App.
Shooters Match scores are calculated locally and added to the national league once a site/venue uploads the results to AttackSense.
Matches are scored in the following ways:
- Solo Qualifying Heats, x5 runs are shot as a single shooter against the clock. Each run is scored by the App (same as any other Round Type - Target Practice for example); however, after the x5 runs the App gives an average score for the shooter (after the fastest and slowest runs are excluded). It is this number only that ranks placings and provides the Shooter’s score for the Solo Qualifying Heats. For exact points available see below. Solo Qualifying Heats make up 50% of the total match points
available. - Head 2 Head element will pit the top Shooters of the day from the Solo Qualifying Heats against each other. Head 2 Head Runs will involve a best of x3 runs play off
- Losers gain no further points but winners move on towards earning more
points. For exact points available see below. Head 2 Head makes up 50%
of the total match points available.
Points from Solo Qualifying Heats and Head 2 Head are added together for the Shooter’s total Match score.
Solo Qualifying Heat points for Shooters.
- 15 points for the Winner
- 12 points for 2nd place
- 10 points for 3rd place
- 8 points for 4th place
- 6 points for 5th place
- 4 points for 6th place
- 2 points for 7th place
- 1 point for 8th place
- 0 points for remaining Shooters
Head 2 Head Play Off points for Shooters.
- 15 points for the Winner
- 12 points for 2nd place
- 10 points for 3rd place
- 8 points for 4th place
- 0 points for remaining Shooters
Matches with less than x10 Shooters will be “Abandoned” which will
prevent scores from being uploaded to the national league table.
A secondary ranking score is also calculated for all competitors completing that Match. The purpose of the secondary ranking score is to reduce the possibility of multiple Shooters with the same score on the national league table. i.e. after the first matches every venue could have a top shooter with 30 points from the Solo Qualifying Heats and Head 2 Head.
A Secondary Ranking Score is calculated after the Match completes. It is not visible at the venue. It can only be viewed after it has been uploaded on to the National League Table and Match Results verified.
It is based on a Shooter’s Average score generated by their x3 scoring Solo Qualifying Heats at that Match (ONLY).
Example: Shooter A (1st place) scores an average of 30.000 and Shooter B (2nd place) scores an average of 28.000 with Shooter C (3rd place) scoring an average of 24.000, then the secondary scores would be calculated on 2.000, being the difference between 1st and 2nd place and 4.000 between 2nd and 3rd place.
This system is applied to every shooter completing that Match. Note this is a very
simplistic example.