Five v Five
Match structure
Team Size
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Each team can have up to 10 players on their roster.
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Games will be 5v5
General Match
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5 rounds, back to back
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Time limit per Game = 3 Min
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Time between games = 60 Sec
Format
Objective
Teams will have 3 minutes to grab the flag from the center of the field and “hang” on the opposing teams starting gate. Players must do this without being hit by the opposing team. Listed below is how teams will earn points in games:
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First Flag Capture - 1 pts
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Flag Capture in 12 seconds - 2 pts
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“Hanging” flag - 2 pts
Total points = 5
Penalties (count against entire team)
no hit calls
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Player Pulled from game, 5 points, Loss of Round
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Player Pulled from game, -5 points, Loss of Round. Team plays with 4 members for following round
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Player Pulled from game, -5 points, Loss of Round. Team plays with 4 members for remainder of event.
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Team is Disqualified from the event. No points earned for event
Regulations
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Max FPS - 350fps (on .2g bb's)
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Max weight bb allowed/ .25g bb’s
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All guns must be chrono'd before match (using our bb's to insure fairness)
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AEG/HPA Rifles - Mid Cap. Magazines ONLY
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Pistols - Standard/Extended Magazines or M4 Adapter
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Drum Magazines and other DIY Magazines will not be allowed for any platform
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Chin straps are mandatory
Key Notes
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Each game will start with a countdown from 10 to 5 followed by a whistle/horn. Games will then conclude at the sound of a second whistle/horn. Example game sounds below.
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SEMI AUTO ONLY - One Trigger pull, One shot
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Feathering will be allowed
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No Bang Bang
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No Surrender
Three v Three
Match structure
Teams
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Each team can have 3 starters and 2 subs per event.
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Must have 1 pistol player on the field
General Match
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3 Rounds
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Winner based on points
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Time limit per Game = 2 Min
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Time between games = 60 Sec
Final Match
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5 Rounds
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Time limit per game = 2 Min
*All rules and regulations are subject to change without notice or due to field requirements*
Format
Objective
There will be 7 lights placed on the field for teams to capture. 3 on each teams side and 1 located in the center of the field. Teams will need to capture and hold on to as many of these lights to earn points. Once all the lights have been captured or all the players on 1 team have been eliminated, the round will end. Listed below is the point value for each objective:
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Player Elimination - 0 pts
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Base Objective - 1 pts
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Center Objective - 4 pts
Total points = 10 pts
After 3 rounds the team with the most cumulative points wins.
Penalties (count against entire team)
no hit calls
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Player Pulled from game, -5 points, Loss of Round
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Player Pulled from game, -5 points, Loss of Round. Team plays down 1 member for following game.
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Player Pulled from game, -5 points, Loss of Round. Team plays down 1 member for remainder of event.
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Team is Disqualified from the event. All points earned from event will be forfeited.
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Targeting an objective, -2pts
Regulations
-
Max FPS - 350fps (on .2g bb's)
-
Max weight allowed/ .25g bb’s
-
All guns must be chrono'd before match (using our bb's to insure fairness)
-
AEG/HPA Rifles - Mid Cap. Magazines ONLY
-
Pistols - Mag adapters allowed (1 mag cap), Gas mags unlimited
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Drum Magazines and other DIY Magazines will not be allowed for any platform
-
Chin straps are mandatory
Key Notes
-
Each game will start with a countdown from 10-5 followed by a whistle/horn. Games will then conclude at the sound of a second whistle/horn
-
SEMI AUTO ONLY - One Trigger pull, One shot
-
Feathering will be allowed
-
No Bang Bang
-
No Surrender