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GAME MODES

Each game will be fully briefed before game on, to let you know spawn points/bases as these will be separate from each other and any other info you require for the games.

Each game will last 30 minutes or until the objective has been reached

These are all the games we know love and have been around for decades, they've been used in airsoft/paintball even in well known games such as Call of Duty and Battlefield.

The points and scoring of each game will be 3 points for a win, 1 for a draw and 0 for a loss, this is a standardised point system and has been used for centuries by organisations such as FIFA, UEFA and even the SPFL (as examples).

Team Death Match

As the name suggests this is a straight up fight and kill the enemy until the time runs out, which ever team kills the most wins.

Domination

As always change the domination points to your teams designated colour and hold until the game is over.

Search & Destroy

Otherwise known as the bomb game, this is our version either teams need to set the bomb off in order to win or the time runs out.

Each team will have their own EOD who is the only one allowed to arm and defuse the bombs. If the bomb is defused after it has been armed, the team who armed it will not gain the point and it goes to the defuser, once a bomb has been defused it is then out of the game.

Extraction

Teams will fight to gain control of an H.V.T then take it to ONE of a multiple of points for extraction.

Once at the extraction point the team must defend for 2 minutes with the H.V.T for it to be extracted, all the while the other teams may fight for it, at this point the extraction team has 1 life once hit you are out of the game. THE CLOCK WILL STILL BE COUNTING DOWN. Whom ever has the H.V.T when the countdown finishes takes the points.

Capture The Flag

Each team has their own specific flag that they need to capture and return to their own BASE (not spawn).

Once you have your own flag you may then try and gain an enemies flag from their BASE.

If your flag has been taken then you MUST get it back before being able to score with an enemy flag.

King Of The Hill

Teams fight over a specific location in the game zone until the time is up, the team controlling the location via the teams raised flag at game over will win.

Blocks

Teams each have a base where they put their collected blocks (separate from the spawn point), these bases can be raided during the game.

Kill Confirmed

Hit a player take their marker, get hit give up your marker.

Touchdown

Gas canister starts in the middle of the site, each team then must take it and push to the enemies line (which will be marked).

If you take it over your own line, then the opposing teams will gain the touchdown point